Your Ad Here
 
Samay Live
 
EBooks » 3D
[1] [2] [3] [Page 4] [5] [6] [7] [8] [9] [10]
One of the greatest book of Maya with tons of tips of animation, modeling, rendering etc.The Art of Maya is amust for every 3D designer.
SuperCars WideScreen Wallpapers 1


HQ 61 Pics | 1920x1200 pix | 18MB
"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more."
—David Tommeraasen, CEO/Programmer, Plasma Software

"This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!"

—Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation

"The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'"

—Marc Olano, Assistant Professor, University of Maryland
Written by a matchmoving expert, this book is much more than a technical primer. It helps you think like a pro so that you can find the right solution for your matchmoves, no matter how tricky. You’ll also find coverage of tasks that commonly go hand-in-hand with matchmoving, along with advice on the contributions you can make on the set of a live-action shoot. Whether you’re a student or professional, Matchmoving: The Invisible Art of Camera Tracking gives you the knowledge and perspective you need to quickly and successfully solve every matchmove.

Coverage includes:
  • Understanding how matchmove programs work
  • Perspective matching
  • Getting optimal 2D tracking data
  • Calibrating/solving cameras
  • Using automatic tracking
  • Fitting matchmoves into a CG set
  • Mastering matchamation techniques
  • Modeling from matchmoves
  • Troubleshooting bad matchmoves
  • Multi-purposing matchmove data

[1] [2] [3] [Page 4] [5] [6] [7] [8] [9] [10]
 
Username:
Password:
 
Sign Up | Lost Password
 
 

Execution time : 0.00656008720398