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JOIN THE RANKS OF CREATIVE, HIGHLY PAID DIGITAL ANIMATORS!

MASTER DIGITAL ANIMATION -- USING THE THREE HOTTEST PROGRAMS
Essential to today's commercials, feature films, games corporate presentations, and education digital animation is the hottest career prospect in the media creation business. In this new arena, creativity is king, not the size of your studio.

In the Digital Animation Bible, Videography and Digital Cinema magazine Contributing Editor George Avgerakis, a professional digital animator and videographer, gives you everything you need to get started, showing how any determined and creative reader can master this exciting new field by learning the fundamentals -- and getting comfortable with any of the three leading software packages that form the common language of contemporary digital animation.

STEP BY STEP: HOW TO SET UP AND OPERATE YOUR OWN DIGITAL ANIMATION STUDIO

Digital Animation Bible:

* Helps you get your fist professional experience as an intern

* Provides essential information on choosing and using the right software, with dozens of hands-on examples

* Shows you how to put together a killer show reel

* Guides you into your first paying job, from interview to paycheck

* Shows you how to take a client from a need to a complete storyboard

* Helps you originate, define, and render unforgettable characters

* Facilitates your skill in lighting 3-D animations

* Prepares you for your new life as a professional digital animator or studio owner!

Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to: * Discover the myriad job possibilities from the obvious to the obscure * Identify precisely what tools, skills, and knowledge employers seek * Determine your best training options: college, art school, or do-it-yourself * Recognize what staffing agencies and in-house recruiters are looking for * Build an extraordinary resume that gets noticed * Find out where to go to meet the right people and tap into networking opportunities * Acquire the know-how to ace the job interview * Produce an exceptional and applicable demo reel that will help you land the job * Emulate the career paths of successful artists This book's companion website, www.3djobs.net, serves as a research hub packed with supplementary information and links to vital sources.
Guys this is my first up for the community. It is a book on creating bugs in 3d Studio Max with notes on how to create them in lightwave as well. I hope you guys enjoy it and I hope to bring you more in teh future. I could not find a cover for this book. If anyone can find please feel free to post in as a comment.

Regards,
BoTz



Richard Williams is a man who is largely responsible for the revival of the art of animation in the early 1970s. Williams had Disney animator Art Babbitt and Warner great Ken Harris working in his studio in London and training a new generation of animators in the techniques of good character animation, which was not taught at the time in any school or considered an art form.

Williams' long awaited book on animation technique is the logical successor to Preston Blair's CARTOON ANIMATION and it successfully updates some of the weaknesses of that book, particularly in handling dialogue animation. He covers a lot of the same ground that Frank Thomas and Ollie Johnston did in their now out-of-print THE ILLUSION OF LIFE.

There is some history, but that's available in other books. What is unique about this book is that Williams writes how surprised he, an Academy Award winning animator with a successful professional studio, was to learn that he needed to learn just about everything over again from Harris and Babbitt. Fortunately for us he is now sharing these priceless lessons with the public.

The most important thing that an aspiring animator will get from this book is: that animation IS an art form, and good animation has nothing to do with whether it is done on computer or on paper. Williams exhorts his readers to 'draw whenever possible' and even though there is a computer modelled figure on the cover of the book, there is not a single piece of computer generated imagery in it. The book is about the bare bones, about creating life in art. Animation is the twentieth century's contribution to world art and deserves to be taken very seriously.

In this DVD Dominic will take your through an advanced and structured approach to Sub-Division based creature modelling. He lays the foundation with a well planned and analyzed set of concept sketches that allow him to plan his models form from the outset. From here he builds the model in three distinct stages, with each stage forming a solid foundation for the next. Finally he takes you through some adjustments steps that give his model that extra realism and to ensure it functions well within a production pipeline.

This DVD is ideal for intermediate and above modellers with a firm understanding of the principles of Sub-Division modelling. Its an invaluable learning resource for modellers working within any production discipline.








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