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Grounded in the basics of traditional cell animation, Digital Character Animation 2, Volume I: Essential Techniques provides the necessary information to create convincing computer-generated characters in 3D. This step-by-step, full color guide applies conventional character animation techniques such as walk cycles and lip sync to computer animation, along with tips for giving your characters the illusion of life. Volume I is the first of two volumes and is geared to more entry level animators, teaching the basics. Volume II, soon to be announced, will build on Volume I, covering more advanced concepts and techniques. The cross-platform CD-ROM includes: multiple walk cycles on various 3D programs; lip sync examples; texture maps; and 3D models from REM Infografica
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
JOIN THE RANKS OF CREATIVE, HIGHLY PAID DIGITAL ANIMATORS!

MASTER DIGITAL ANIMATION -- USING THE THREE HOTTEST PROGRAMS
Essential to today's commercials, feature films, games corporate presentations, and education digital animation is the hottest career prospect in the media creation business. In this new arena, creativity is king, not the size of your studio.

In the Digital Animation Bible, Videography and Digital Cinema magazine Contributing Editor George Avgerakis, a professional digital animator and videographer, gives you everything you need to get started, showing how any determined and creative reader can master this exciting new field by learning the fundamentals -- and getting comfortable with any of the three leading software packages that form the common language of contemporary digital animation.

STEP BY STEP: HOW TO SET UP AND OPERATE YOUR OWN DIGITAL ANIMATION STUDIO

Digital Animation Bible:

* Helps you get your fist professional experience as an intern

* Provides essential information on choosing and using the right software, with dozens of hands-on examples

* Shows you how to put together a killer show reel

* Guides you into your first paying job, from interview to paycheck

* Shows you how to take a client from a need to a complete storyboard

* Helps you originate, define, and render unforgettable characters

* Facilitates your skill in lighting 3-D animations

* Prepares you for your new life as a professional digital animator or studio owner!

This official Maya Press book, written by a top-notch Hollywood animation/effects professional, is the first to use a visual approach to teach basic Maya techniques. Designed primarily for Maya newcomers, this highly graphical book uses beautiful full-color layouts to explain important concepts, and step-by-step tutorials to provide hands-on reinforcement. A thorough introduction to Maya, it includes coverage of Maya interface, NURBs modeling, polygonal modeling, texturing, lighting, paint effects, rigging, animation, special effects, and rendering. Features a CD with sample files and the latest version of Maya Personal Learning Edition--all at a very affordable price!
This text shows readers how to use this popular 3D modeling, animation and rendering package. 3D graphics such as those created using Maya have appeared in movies, television and games and as the demand for these types of images increase, so will the number of 3D artists wishing to learn these skills.
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