EBooks »


Focal Press (April 4, 2008)
PDF | 224 pages | English | 17.5mb(rar)

Microstock Photography: How to Make Money from Your Digital Images /by Douglas Freer (Author)
Description
Be a part of one of the world's fastest growing imaging phenomenons: microstock photography. Microstock photography provides both professional and amateur photographers an opportunity to diversify their income and expand their artistic visibility by turning day trip photos or photography portfolios into viable business investments.
Douglas Freer has written a comprehensive book that details the technical and commercial processes of the microstock industry. A must read for entrants into the microstock photography field, Microstock Photography shows you how to:
.Choose the right microstock agency
.Shoot work that will sell
.Navigate the strict technical requirements
.Understand the likely financial returns
.Review licensing models
.Understand copyright issues


Wiley-Interscience (April 18, 2008)
PDF | 376 pages | English | 10.0mb(rar)

Digital Color Image Processing/by Andreas Koschan (Author), Mongi Abidi (Author)
Description
In addition to introducing readers to important new technologies in the field, Digital Color Image Processing also contains novel topics such as: techniques for improving three-dimensional reconstruction, three-dimensional computer vision, and emerging areas of safety and security applications in luggage inspection and video surveillance of high-security facilities. Complete with full-color illustrations and two applications chapters, this is the only book that covers the breadth of the subject in one volume.



Bookmatrix “Plants, Factoscope"
Saddleback Educational Publishing, Inc. | 2008-01 | ISBN: 1599052369 | 66 pages | PDF | 11.9 MB

 


Richard Williams, "The Animator's Survival Kit"
Faber & Faber | ISBN: 0571202284 | January 7, 2002 | 352 pages | PDF | 35MB

Williams' book is also sprinkled throughout with his many varied and often amusing anecdotes, full of great trivia and many stories about the animating greats that Williams was fortunate to have worked with in his more than forty years of being in the business. But even with this he never wastes time or precious book space with extraneous fluff; at nearly 350 pages it's a fast, yet thorough read. (Many computer "How To" books could learn a lot from this approach.)

This book isn't filled with the so-called "secrets" of animation, this book is the holy grail itself. As an instructional self-teaching guide this book is invaluable to anyone thinking about working in the field of animation. A virtual classroom in and of itself.


"Flash 5 Cartoons and Games f/x and Design"
Coriolis Group Books | ISBN: 1576109585 | February 27, 2001 | 368 pages | PDF | 30MB

There was a time when making an animated film meant, at the very least, a huge investment in time and equipment. Flash 5 Cartoons and Games demonstrates how things have changed, teaching a new generation of animators that all you really need is an ordinary PC or Mac and Macromedia's Flash authoring program.

Diverse and powerful, Flash can be used to create Web sites and multimedia presentations. Animation is an art in itself, and the book approaches the use of Flash from an animator's and game designer's perspective. Eleven chapters describe a production workflow, from early story development to using Flash to create a storyboard, adding sound, creating elements and movement, and creating backgrounds.

There are a number of outstanding features to this book: for one, it doesn't focus on the technology. There is as much information on using Flash as there is in composing a scene, using color and sound to evoke a mood, and using quick sketches for storyboard timing. Also, there is a strong emphasis on character animation. Chapter 5 is, in fact, called "Character Animation," followed by chapter 6, "Lip Syncing and Facial Expressions." These sections and others throughout the book show how to use Flash features like reusable symbols and libraries to create believable characters.

A little more than half the book focuses on animation. The second half covers game design, programming, and animation, with an emphasis on trivia and adventure games. You'll need to know a bit about Web scripting and how Flash scripting works to get the most out of the material.

 
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