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EBooks » C++ & CPP
- Paperback: 592 pages
- Publisher: Addison Wesley; Bk&CD-Rom edition
(October 18, 2001)
- Language: English
- ISBN:
0201787334
- Product Dimensions: 9.0 x 7.0 x 1.3 inches
-
Shipping Weight: 2.0 pounds.
- Average Customer Review:
based on 1 review. -
Amazon.com Sales Rank:
#552,749 in
Books

C++ by Dissection presents a thorough introduction to the programming
process by carefully developing working programs to illuminate key
features of the C++ programming language. This book presents the
concepts of the programming process using the "dissection" method, the
hallmark feature that has made Ira Pohl's C and Java books of the "By
Dissection" series so popular. Dissection is a unique pedagogical tool
first developed by the author to point out key features of program
code. It is similar to a structured walk-through of the code, with the
intention of explaining newly encountered programming elements and
idioms as found in working code. The book includes a CD-ROM containing
a compiler and an electronic version of the book that allows readers to
search, take notes, and highlight right on their computer. Each chapter
presents a number of carefully explained programs, which lead the
reader in a holistic manner to ever-improving programming skills. Right
from the start, the reader is introduced to complete programs, and at
an early point in the book, the reader is introduced to writing
functions as a major feature of structured programming. It contains
four to seven small code dissections per chapter, and then each chapter
culminates with a larger, extended code dissection. "Software
Engineering" sections in each chapter reinforce sound software
engineering skills. The book assumes no programming background and can
be used by first-time computer users or by experienced programmers who
are transitioning to C++.
 Written in a question and answer format, this book offers tips for more effectively writing production C++ software. The author draws from the entire palette of the C++ language and library features to show how apparently unrelated items can be used together to synthesize novel solutions to common problems. The 40 items address generic programming, the C++ standard library, exceptions, inheritance, optimization, and namespaces. Some of the material originally appeared as magazine and internet columns. WHAT IS THIS BOOK ABOUT ? This book is for programmers who want to go into the specialized field of program-ming role-playing games (RPGs). I think RPGs are some of the best games to play I also think that RPGs are the hardest to create. Information on RPG game programing is hard to come by, so to fill that need, I wrote this book. In this book, I break a role-playing game into its essential components. I take tho components one by one, giving you a detailed look at each and showing you how to use all of them in your game project. To see exactly what components I�m talking about, scan ahead to the section �How This Book Is Organized.� Within these pages and on the accompanying CD-ROM, you�ll find example programs that were created using the information in each chapter. I constructed these example programs so that you can easily transfer the various general and RPG-specific game components into your projects. For the specifics on running the example programs check out Appendix E, �What�s on the CD.� In fact, I recommend checking out the demo programs before reading the book. That way, you�ll know what to expect inthe book. 
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