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EBooks » C++ & CPP

Herbert Schildt “C++: A Beginner's Guide, Second Edition"
McGraw-Hill Osborne Media | 2003-12-03 | ISBN: 0072232153 | 576 pages | PDF | 10 MB
Essential skills made easy! Written by Herb Schildt, the world’s leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.
Stefan Bjorndander “Microsoft Visual C++ Windows Applications by Example" Packt Publishing | 2008-06-27 | ISBN: 1847195563 | PDF | 440 pages | 3,5 MB  Author(s) : Daniel J. Duffy Publisher : Wiley Year : Oct 2006 ISBN 10 : 0470015381 ISBN 13 : 9780470015384 Language : English Pages : 438 File type : PDF Size : 1.7 MB The goal of this book is to introduce the reader to the C++ programming language and its applications to the field of Quantitative Finance. It is a self-contained introduction to the syntax of C++ in combination with its applications to current topics of interest. In particular, we develop libraries, frameworks and applications for a variety of derivatives models using numerical methods such as binomial and trinomial trees, finite difference methods (FDM) and the Monte Carlo (MC) method. The book consists of three major parts. The first part concentrates on essential C++ syntax that must be learned before proceeding. The second part introduces generic programming and design pattern techniques and we show how to create libraries and data structures that we use in part three that deals with full applications. We also have written a number of chapters on topics related to the current book, for example a review of the C language, interfacing with Excel and an introduction to the Component Object Model (COM). We have written this book for quantitative analysts, designers and other professionals who are involved in developing front office and trading systems. The book is structured in such a way that both novice and experienced developers can use it to write applications in Quantitative Finance. The book is also suitable for university students in finance, mathematics and other disciplines where C++ is used as the language for computation.  Author(s) : Valerii Salov Publisher : Wiley Year : Feb 2007 ISBN 10 : 0470086238 ISBN 13 : 9780470086230 Language : English Pages : 264 File type : PDF Size : 1.2 MB The goal of trading is to make money, and for many, profits are the best way to measure that success. Author Valerii Salov knows how to calculate potential profit, and in Modeling Maximum Trading Profits with C++, he outlines an original and thought�provoking approach to trading that will help you do the same. This detailed guide will show you how to effectively calculate the potential profit in a market under conditions of variable transaction costs, and provide you with the tools needed to compute those values from real prices. You'll be introduced to new notions of s�function, s�matrix, s�interval, and polarities of s�intervals, and discover how they can be used to build the r� and l�algorithms as well as the first and second profit and loss reserve algorithms. Optimal money management techniques are also illustrated throughout the book, so you can make the most informed trading decisions possible. Filled with in�depth insight and expert advice, Modeling Maximum Trading Profits with C++ contains a comprehensive overview of trading, money management, and C++. Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: - Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions.
- Learn how to use the ClanLib library to make 2D games.
- Discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games.
- Find out how to integrate sound and music into your game.
About the Author Alan Thorn is a well-traveled freelance developer and technical consultant living in London. With more than seven years of industry experience, he delivers creative solutions to some of the biggest names in the entertainment and leisure business. He is also the author of DirectX 9 User Interfaces: Design and Implementation and DirectX 9 Graphics: The Definitive Guide to Direct3D.
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