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Learning ActionScript 3.0: A Beginner's Guide
OReilly l PDF(384pages) l 14.1mb(rar size)

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge
of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.
Learning ActionScript 3.0 reveals:
New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0
is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

Who this book is for

This book is for anyone who is making—or thinking about making—a cartoon in Flash. Whether
you are a rank amateur or seasoned professional animator, this book has something for you.

  • Teaches you how to create professional-quality character animation for broadband, TV, and file
  • Details the use of Flash at every stage of the character animation pipeline
  • Covers best practices and case studies on Flasha and After Effects workflow integration

Prerequisites

We have assumed some basic knowledge of Flash, so if you have never used Flash before, you
will need to become familiar with the interface and tools before doing many of the tutorials
included in the text. Likewise, in the chapters covering After Effects, we assume some knowledge
of the program, and therefore do not cover basic information that would be included in a
beginner’s guide to After Effects.
As for animation, this book does not purport to be a manual about how to animate. Again, we
assume some basic knowledge about the principles of animation. This is, however, a manual
about how to animate in Flash. If you are a traditional animator interested in learning how to
animate in Flash, this book is for you. If you are a truck driver who likes to watch cartoons but
has never used a computer before . . . well, keep on truckin’!

Downloading the code

The source code for this book is available to readers at www.friendsofED.com in the Downloads
section of this book’s home page. Please feel free to visit the friends of ED web site and download
all the code there. You can also check for errata and find related titles from friends of ED.
Lynda.com Actionscript 3.0 Projects Game DevelopmentAdbe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials.
Foundation Flash CS3 for Designers
Foundation Flash CS3 for Designers | PDF | 600 Pages | 10 MB
ISBN-10: 1-59059-861-X | ISBN-13: 978-1-59059-861-0 | Published: 24th July 2007

Flash is one of the most engaging and innovative, and versatile technologies available—allowing the creation of pretty much anything from simple slideshows, animated banners and icons and cartoons, to Rich Internet Applications, Interactive videos, and dynamic user interfaces for web sites, kiosks, or DVDs. The possibilities are endless, except that now, it just got better. In 2007, Adobe released Flash CS3, which boasts a whole host of new features, including fully customizable workspace, full ActionScript 3.0 support, a PSD importer, a tween-to-code animation converter, and much more. And this book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience—Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.
  • Learn Flash design from the ground up, or just get to grips with the new features, with a series of step by step tutorials.
  • Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
  • Learn from the experts—written by renowned Flash designers Tom Green and David Stiller.

ActionScript 3.0 in Flash CS3 Professional Essential Training
with: Todd Perkins To fully take advantage of Flash CS3, it's necessary to have a comprehensive understanding of ActionScript 3.0. From manipulating movie clips and responding to user actions with variables to writing functions and conditional operators, ActionScript 3.0 in Flash CS3 Professional Essential Training covers the vital skills necessary to master ActionScript 3.0. Instructor Todd Perkins uses numerous hands-on examples--including two game-building exercises--to explore ActionScript's powerful features. Exercise files accompany the tutorials.
Adobe Flash CS3 Professional Classroom in a Book with CD sources
Learn how to use Flash MX 2004 to create interactive online experiences with over 3 hours of comprehensive training. Ideal for new and beginning users.
Explore the depth and flexibility of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours. Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as:

* Drawing and Painting Original Art
* Using Motion Tween to Animate
* Animatng Using Movie Clips
* Using Actions to Create Non-Linear Movies
* Optimizing a Flash Site
* Publishing a Creation

Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.
Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML Contains complete coverage of the ActionScript language, including data types, variables, events, and more Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new screen technology, and scripting for video and sound
With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and it's the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need.

Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors, and working Flash developers, Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You'll be able to develop highly reusable applications and services that leverage the dynamic features in Flash.

This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.
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