EBooks » Flash

Teach Yourself VISUALLY Flash CS3 Professional
Visual | ISBN: 0470171235 | October 1, 2007 | 336 pages | PDF | 75MB

Clear, step-by-step screen shots arranged in two-page lessons show you how to tackle more than 140 Flash CS3 Professional tasks. No long-winded explanations, just easy, visual directions for performing such necessary operations as creating objects, symbols, and instances; controlling playback with the Timeline; adding interactivity with buttons; organizing project assets with the Library; creating animation with tweens; and adding sound and video . Helpful sidebars offer practical tips and tricks, and it’s all presented for the visual learner.

 


JE Flash Components [Latest Updates 08.08] | 39 Mb

 


Flash 8 ActionScript Bible | 867 Pages .PDF | 3.51 Mb

Part I: Getting Started with Flash 8 ActionScript.
Part II: Using Core Classes.
Part III: Working with Display Objects.
Part IV: Scripting Player Control.
Part V: Working with Media.
Part VI: Using Components.
Part VII: Managing Data.
Part VIII: Working with Flash in Context

 


Learning ActionScript 3.0: A Beginner's Guide
OReilly l PDF(384pages) l 14.1mb(rar size)

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge
of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.
Learning ActionScript 3.0 reveals:
New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0
is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

Who this book is for

This book is for anyone who is making—or thinking about making—a cartoon in Flash. Whether
you are a rank amateur or seasoned professional animator, this book has something for you.

  • Teaches you how to create professional-quality character animation for broadband, TV, and file
  • Details the use of Flash at every stage of the character animation pipeline
  • Covers best practices and case studies on Flasha and After Effects workflow integration

Prerequisites

We have assumed some basic knowledge of Flash, so if you have never used Flash before, you
will need to become familiar with the interface and tools before doing many of the tutorials
included in the text. Likewise, in the chapters covering After Effects, we assume some knowledge
of the program, and therefore do not cover basic information that would be included in a
beginner’s guide to After Effects.
As for animation, this book does not purport to be a manual about how to animate. Again, we
assume some basic knowledge about the principles of animation. This is, however, a manual
about how to animate in Flash. If you are a traditional animator interested in learning how to
animate in Flash, this book is for you. If you are a truck driver who likes to watch cartoons but
has never used a computer before . . . well, keep on truckin’!

Downloading the code

The source code for this book is available to readers at www.friendsofED.com in the Downloads
section of this book’s home page. Please feel free to visit the friends of ED web site and download
all the code there. You can also check for errata and find related titles from friends of ED.
 
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