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EBooks » Flash

  • Files Pages: 408 pages
  • Publisher: For Dummies
  • Language: English
  • ISBN: 076454358X
Macromedia Flash MX 2004 For Dummies guides beginning animators through the basics of creating their first Flash animations. Authors Ellen Finkelstein and Gurdy Leete, both experienced Flash professionals and trainers, help users create basic figures, add text and layers, incorporate user actions, edit and add sound, and publish the final results.

User-friendly guide to using Flash MX 2004 to jazz up your Web site with interactive features, animations, and more.

flash

This guide allows you to learn specific Flash skills step-by-step at your own pace. Choose from among several tutorials to develop the skills that are most appropriate to the Flash projects you are working on at any given time. Each lesson leads you through the workflow for implementing a specific real-world feature or effect in your Flash applications.

In Macromedia Flash 8: A Tutorial Guide, learn how to:
• Use ActionScript to add interactivity and custom functionality to your documents
• Connect your Flash projects to external data sources to create data-driven applications

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia’s own development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.


* Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content
* Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources
* The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Flash "X" Bible (0-7645-4303-2)
* Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
 
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