
"Timing for Animation is a great book - it's saved me many times. It's
also easy to keep around for reference, it's not a huge coffee-table
bible sized book made to impress. It just gives the facts, numbers and
formulas and a few drawings to illustrate. Made by animators for
animators."
Webster Colcord, www.webstercolcord.com
"A must-have for an animator's reference library"
Amazon.com review
"This is a must buy for future animators!"
Amazon.com review
"This
is the bible for any serious animator. Although it was principally
written for 2D animation, this book has crucial information for any
animator (2D, CGI or model animation). It explains simply and clearly
how to time a walk or a run; how to give your character a sense of
weight; how force is transmitted; the effects of friction; spacing -and
much more. The new foreword by John Lasseter puts these traditional
skills in today's context, and gives praise where it is due. Every
animator, would-be animator, animation studio and animation course
should have this book."