|
Samay Live | |
|
EBooks » Flash

Sure, you can use Flash MX 2004 without being a master programmer, but
as any Flash developer worth his or her salt will tell you, you're not
tapping all of its power unless you're taking advantage of its
scripting language "ActionScript 2.0" which offers a more robust
programming model and better object-oriented programming support than
ever before. Here to take the fear factor out of learning it are Flash
veterans and best-selling authors Derek Franklin and Jobe Makar,
who demonstrate that scripting is an instinctual process you already
know by translating real-life activities into ActionScript scripts. In
these pages, you'll find methodologies and techniques for building over
40 real-life Flash ActionScript projects, including sample games, ---
applications, Web sites, and more. New in this edition are coverage of
ActionScript 2.0, Web services, Components, Printing, Video, and more.
On the companion CD, you'll find all the project files and images you
need to complete each project. Are you ready to jump into the world of game development? "Game Development with ActionScript" is the guide that can show you the way! You?ll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004. You'll develop the animation techniques you need to keep players coming back for more. Transform your game as you learn how ActionScript can be used to create amazing sound effects that flow seamlessly into your game?s script. When you?re ready, move on to advanced math and components topics that can take your game to new levels of realism. By the time you're finished, you'll be able to put everything you've learned together and begin creating amazing, eye-popping games!  Lewis Moronta, “Game Development with ActionScript” Course Technology PTR | ISBN 1592001106 | 2003 Year | PDF | 424 Pages  Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without.
ActionScript
is Macromedia's programming language for Flash MX, the popular
authoring tool for creating rich internet applications and animations
for the Web. With Macromedia's new focus on application development,
ActionScript now includes a direct drawing API, loading of external MP3
and JPG files, improved sound control, an extensive set of text
formatting tools, complete support for component development using
movie clip subclasses, local data storage, accessibility features, and
much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language.
Author
Colin Moock, one of the most universally respected developers in the
Flash community, has added hundreds of new code examples to show new
Flash MX techniques in the real world: how to draw circles, save data
to disk, convert arrays to onscreen tables, create reusable components,
and preload variables, XML, and sounds. The book's language reference
alone has nearly doubled from the first edition, with more than 250 new
classes, objects, methods, and properties. You'll find exhaustive
coverage of dozens of undocumented, under-documented, and
mis-documented features.
 New timeline effects and behaviors, better run-time performance (which
equals faster graphics display and video playback), native support for
PDF and EPS forms, a slew of workflow enhancements, an improved
programming language, a redesigned interface—these are just a few in
the long list of new features that have Web designers salivating over
the newest version of their favorite Web tool: Macromedia Flash MX
2004. Whether you're brand new to the world of Flash development or a
veteran chomping at the bit to take advantage of all the latest
features, this task-based guide will have you creating high-impact,
interactive Web sites with Flash MX 2004 in no time. Best-selling
author Katherine Ulrich is at it again here, using simple
step-by-step instructions and loads of visual aids to cover every
aspect of Flash design—from the basics of vector animation to
sophisticated interaction and transition effects. Throughout, you'll
find the direct, friendly language and plethora of tips that have
become the hallmark of the popular Visual QuickStart series.
ActionScript's sheer volume of capabilities can be daunting. The ActionScript Cookbook
breaks it all down into tasks that are relevant, practical, and
insightful. On top of hundreds of atomic recipes, it offers seven full
chapters of larger sample applications. Appealing to all levels of
ActionScript coders, this book offers concrete solutions to the most
common ActionScript needs and problems. The ActionScript Cookbook is for people who want to hit the ground running.

|
| |
|