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EBooks » Flash
Make sure you benefit from the explosion of new and exciting
applications designed to let you create 3D animation for the web. See
how you can use the power of 3ds max, Flash and Director to make your
3D fame or project a reality for the internet as well as learning
generic skills allowing you to use many applications. Ideal if you are
a web designer with little or no 3D experience and need an overview of
how 3D could transform your work and how best to put it online, or if
you are a 3D animator wanting to produce work for the web and need a
guide to which applications to use. Insteadof being bogged down in
code, this user-friendly, highly illustrated book teaches from a
practical, technique-orientated stance, with only a minimal amount of
code typing needed. Use pre-written code modules to create interactive
are, animated characters and commercial websites. Then you can learn
the techniques needed to make your own 3D games. Each chapter contains
tutorials which you can do yourself, using the files on the free CD
included with the book. Interviews with successful professionals show
you what you can aspire to by sharing their tips and tricks as well as
details on the pros and cons of each software package. Learn how to successfully translate your 3D work to the web without the need for code Get inspiration from professionals at the cutting-edge of 3D web design
and games from interviews and examples of their work throughout the book  Very small PDF with some hints on how to rip flash web templates
 The long-stale page metaphor for Web sites is finally dying out, replaced by
the single-screen rich-Internet apps that Flash MX 2004 is at last bringing
to the mainstream. To stay ahead of the curve¿and to start creating the kind
of Web sites you used to only dream of¿you need this guide. In these pages you'll
learn how to create the sites that more and more companies are demanding¿the
kind that pull complex data from multiple sources for delivery via a single
Web interface, so that users can perform multiple functions from a single screen.
The focus here is on building the Flash MX 2004 front end to work with that
complex data. You'll learn how to structure applications to eliminate page refreshes
while reducing download time, build real-time and time-delayed applications
with Flash Communication Server, integrate technologies like Flash Remoting
and Macromedia Central, and more. You can even download all of the source files
form the book's companion Web site. Learn Programming with Flash MX, a book for absolute beginners, covers
the fundamental programming principles and skills that every programmer needs
to master in order to create well-structured and efficient code that lives up
to professional standards. This book employs a truly unique classroom-based approach to learning, with
the goal of establishing core, practical programming skills. Each chapter presents
a lesson covering a distinct topic of programming with ActionScript. In each
"class", theory and practice are smoothly blended together with plenty of practical
examples. The class project that runs through the book reinforces the learning
in an integrated, real-world context, using Flash MX as the illustrative vehicle. This manual describes how to configure and manage Flash Communication Server to support communication applications deployed on a variety of network configurations. It is targeted at system administrators to support communication applications.
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