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flash mx

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* 50 cool techniques that will take your Flash animations to the next level. Includes topics such as Simulating a 3D Cube, Creating an Explosion, Building Letters from an Images, Making Mono Clips Sound Like Stereo, Creating a 3D Morph, Triggering Speech Bubbles, Building a User-response Form, Putting a Flash Movie onto a PDA.

* Covers the latest Flash "X" release. Most of these effects can also be created with Flash 5.

* 50 step-by-step methods to make your Flash 5 and Flash "X" animations more impressive, engaging, effective, and fun. Includes a 32-page full-color insert highlighting the most dramatic visual tricks.


Teach Yourself VISUALLY Flash CS3 Professional
Visual | ISBN: 0470171235 | October 1, 2007 | 336 pages | PDF | 75MB

Clear, step-by-step screen shots arranged in two-page lessons show you how to tackle more than 140 Flash CS3 Professional tasks. No long-winded explanations, just easy, visual directions for performing such necessary operations as creating objects, symbols, and instances; controlling playback with the Timeline; adding interactivity with buttons; organizing project assets with the Library; creating animation with tweens; and adding sound and video . Helpful sidebars offer practical tips and tricks, and it’s all presented for the visual learner.

 


JE Flash Components [Latest Updates 08.08] | 39 Mb

 


Flash 8 ActionScript Bible | 867 Pages .PDF | 3.51 Mb

Part I: Getting Started with Flash 8 ActionScript.
Part II: Using Core Classes.
Part III: Working with Display Objects.
Part IV: Scripting Player Control.
Part V: Working with Media.
Part VI: Using Components.
Part VII: Managing Data.
Part VIII: Working with Flash in Context

 


Learning ActionScript 3.0: A Beginner's Guide
OReilly l PDF(384pages) l 14.1mb(rar size)

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge
of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.
Learning ActionScript 3.0 reveals:
New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0
is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.
 
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