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Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. Author Gary Rosenzweig is highly respected in the Macromedia community and pioneered the use of advanced programming techniques in Macromedia Flash. For this edition, he has updated the games from the previous edition and has added several new projects. Each chapter studies and then deconstructs a new type of game or gadget such as hunt and click games, catch and avoid games, or action and adventure games

Welcome to ActionScript 2.0 Garage . The goal of this book is to make learning ActionScript more fun. A lot more fun. Okay, it's not a big dream, but it's my dream. I'm not kidding. The goal of this book is to show beginning to intermediate ActionScript programmers how to take their skills to the next level and blast out some amazing code. The code samples in here are actual working chunks of code, not just-for-computer-books-but-no-one-would-EVER-use-this-in-the-real world stuff. That, and I attempted to have something of a (gasp) personality (shriek) while talking about code. I'm aiming for "helpful smart-alec" (or "chaotic good" if you're old-school). Who This Book Is For This book is for beginning to intermediate ActionScript programmers who want a quick, friendly way to get deeper into ActionScript code. If you don't know what trace() is, put this book down right now before you hurt somebody. I'm not kidding. Right now! Who This Book Isn't For Junkies. Heiresses. Shepherds. I make fun of George Lucas a few times, and maybe Orlando Bloom too--I can't remember for sure. (He was great in Troy , you know. He did a wonderful job in the role of Helen.) What's in the Book This book has everything from arrays to objects to how to manipulate components: Component skins. Styles. Functions. Best practices. Lots and lots of code and working examples. You can download everything from www.wire-man.com/garage. What's Not in the Book Data components don't really involve ActionScript, so I left them out. I don't cover advanced object-oriented anything or how to use the animation bits of the Flash program. About the Attitude You may notice this tome's tone is a little rougher than other computer books you've read. That's because we want this book to make learning fun , so we decided to spice it up a bit. If you go through the book and don't learn a thing about ActionScript, I hope you're at least a little entertained. (Update: I just got word that my editor has toned down the profanity and numerous pornography references, so perhaps it's a tad less entertaining now.)
An improved script editor (with a visual interface), a revamped library interface, a new Undo feature, powerful run-time effects, breakthrough motion-graphics capabilities—these are just a few of the reasons Web designers are raving about the newest version of their favorite Web tool, Macromedia Flash 8. Whether you’re a beginning user looking for a good introduction to the topic or a veteran user seeking a convenient update reference, you’ll find what you need in this task-based guide. Using simple step-by-step instructions, straightforward language, loads of screen shots, and a plethora of readily accessible examples, author Katherine Ulrich shows you how to create engaging interactive content for the Web with Flash Basic 8 and Flash Professional 8. From basic vector graphics to animation with motion tweening and beyond, this inexpensive, easy-to-use guide promises to get you up to speed fast on the most important application in your design toolbox—Macromedia Flash 8.
 
This great guide uses the VISUAL approach to cover features of ActionScript. Take in all the information in two-page spreads, so there is no flipping back and forth between topics. This book was created for the professional, advanced level visual learner.
Flash ActionScript: Your visual blueprint for creating Flash-enhanced Web sites covers how ActionScript works with Flash, actions, objects, properties and functions, operators and variables, Flash movies, and program debugging.



The ActionScript 2.0 Language Reference for Macromedia Flash 8 is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world. It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language.

The ActionScript 2.0 Language Reference for Macromedia Flash 8 will help you:
•    Learn how to use specific APIs efficiently and effectively
•    Understand the range and variety of functionality ActionScript offers
•    Repurpose Macromedia-tested code in your own applications

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.
 
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