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EBooks » Flash
Flash can make fabulous introductions to fancy web sites. High-grade wow factor fills the opening screens. Colors are delicious, typefaces are trendy, and movement is exquisite. Rave music is looping and attitude is everywhere. Each intro is a unique work of art. But they all have one thing in common. Each has a button that says SKIP INTRO. Rarely is gratuitous glitz so clearly labeled. When budgets tighten, webmasters will not skip shopping cart, or skip catalog. But they may skip intro. What's Up? The web is outgrowing its eye-candy phase, and so must Flash. A web site must be pretty to be viable, but it must be highly functional as well. Flash pros can't get by on gee-whiz animation or cool interfaces. They'd better prepare to do some of the heavy lifting on the working web. Flash screens must interface with dynamic content, with back-end databases, with server-based applications, and even with other live users. XML provides a path. Don't Stop! Once you connect your Flash code to the outside world, your scope is unbounded. And so is the list of things to learn. In this book we learn a lot. We begin with Flash and XML. We study networking protocols and PHP server scripting. We learn sockets and SQL and a few fancy XML dialects. We go on to achieve competence in many other related technologies and put them together to build working web systems. Who Are You? If you are creative and technical, this book is for you. Maybe you have a design background. You learn whatever technology you need to realize your vision. This book offers you skills that open fresh new worlds. Let's hope your imagination can keep up. Maybe you have computer science training. You're happy with simple gray buttons. Your art is an elegant code design. You are ready to put Flash to work with all the web technologies you already know. This book was written by authors who approach Flash from both angles. We want it to speak to both engineers and artists, and we struggled (often with each other) to support both perspectives. Why? We wrote this book because it wasn't there when we needed it. Typographic Conventions We have adhered to several conventions in this book. Case Conventions lowerAndUpperCase is used to name variables and functions in ActionScript UpperAndLowerCase labels frames and names symbols, objects and constructors. ALL_UPPER_CASE is used in manifest constants, SQL keywords, PHP globals. Separated_by_underscores is typically used for PHP names. Typesetting Conventions italics indicate names we gave variables, functions, elements, instances, and so on. codefont shows language keywords and expressions. codefont is also used to set off the text output of any program. boldface introduces the first use of an important term. SMALL CAPS are used for pull-down menu options. Slashes show hierarchy. "quotes" are reserved for string literals. These rules are breached occasionally in the book. Sometimes this is for historic reasons, sometimes due to ambiguity and sometimes because it just didn't look right
This book is named 50 Fast Flash MX Techniques—it presents 50 relatively simple, exciting Flash MX techniques that you can do quickly. Some of these techniques may take15 to 30 minutes, but many take far less time. They are also easy because all of components are provided for you. You can copy them or add your own art.

This book is for anyone who wants to add some great techniques to a Web site in Flash but doesn’t have the time to study Flash in-depth. Although many of the techniques involve considerable programming in ActionScript, Flash’s programming language, you do not need to be a programmer to use the techniques. We have provided

ActionScript for you, and you can easily copy and paste it into your own movies.

Total Training for Macromedia Flash Professional 8
Hosted by John Ulliman

This training series produced in HD includes over 24 hours of indexed tutorials on the industry's most advanced authoring environment for creating interactive web sites. You will dramatically expand your knowledge of Flash and its extensive capabilities.

Highlights:
* Gain a comprehensive look at the most useful tools and features of Flash Professional 8.
* Learn inside tips for how to create better designs and author interactive content rich with video, graphics, and animation.
* Polish your skills with tutorials that will help you generate truly unique web sites and presentations.

Bonus Material:
Enjoy a free stock footage clip courtesy of Post Holes, a stock media development company that produces royalty-free, stock footage clips that are pre-matted, ready-to-use in video graphics software or non-linear editing applications.

To access the Bonus Material, click on the Bonus button in the top ight corner of the Interface screen and sign up using a throw-away e-mail address. Do not ask for Bonus codes - sign up for them yourself!

DVD 1:
Part 1 - Graphics in Flash
01. A Quick Flash Demo (48 min)
02. Meet Flash: Fundamentals (37 min)
03. Drawing with Vectors (28 min)
04. Flash Natural Drawing Tools (45 min)
05. Advanced Vector Drawing (54 min)
06. Setting Colors in Flash (44 min)
07. Bitmaps in Flash (51 min)
08. Using Text in Flash (55 min)
09. Symbols (41 min)
10. Symbol Effects: Filters & Blends (65 min)

DVD 2:
Part 2 - Animation in Flash
01. Introduction to the Timeline (55 min)
02. Shape Tweening (70 min)
03. Motion Tweening (64 min)
04. Advanced Animation Techniques (59 min)
05. Simulating Speed in your Animations (62 min)
06. Nesting Symbols for Complex Animation (61 min)
07. Animated Masks & Filters (54 min)
08. Sound & Video (85 min)

DVD 3:
Part 3 - Making Interactive Movies with Flash
01. Flash Buttons (54 min)
02. Scripting Basics (51 min)
03. Basic Navigation Systems (64 min)
04. Flash Screens (61 min)
05. Advanced Navigation Systems (69 min)
06. Data Entry Forms & Components (74 min)
07. Publishing your Movies (46 min)
08. Developing for Mobile & PDA (25 min)

Compressed Size. : 6.39 GIG
Uncompressed Size : DVD 1: 3.94 GIG, DVD 2: 3.94 GIG, DVD 3: 3.86 GIG
Format ......... : RAR / ISO

Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.
Timing for Animation not only offers invaluable help to those who are learning the basis of animation technique, but is also a vital reference for every animation studio and working animator.
This great guide uses the VISUAL approach to cover features of ActionScript. Take in all the information in two-page spreads, so there is no flipping back and forth between topics. This book was created for the professional, advanced level visual learner. Flash™ ActionScript: Your visual blueprint for creating Flash™-enhanced Web sites covers how ActionScript works with Flash, actions, objects, properties and functions, operators and variables, Flash movies, and program debugging.
 
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