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This guide allows you to learn specific Flash skills step-by-step at your own pace. Choose from among several tutorials to develop the skills that are most appropriate to the Flash projects you are working on at any given time. Each lesson leads you through the workflow for implementing a specific real-world feature or effect in your Flash applications.

In Macromedia Flash 8: A Tutorial Guide, learn how to:
• Use ActionScript to add interactivity and custom functionality to your documents
• Connect your Flash projects to external data sources to create data-driven applications

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia’s own development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.


* Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content
* Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources
* The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Flash "X" Bible (0-7645-4303-2)
* Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Are you ready to jump into the world of game development? "Game Development with ActionScript" is the guide that can show you the way! You?ll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004. You'll develop the animation techniques you need to keep players coming back for more. Transform your game as you learn how ActionScript can be used to create amazing sound effects that flow seamlessly into your game?s script. When you?re ready, move on to advanced math and components topics that can take your game to new levels of realism. By the time you're finished, you'll be able to put everything you've learned together and begin creating amazing, eye-popping games!


Lewis Moronta, “Game Development with ActionScript”
Course Technology PTR | ISBN 1592001106 | 2003 Year | PDF | 424 Pages

 
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