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[center][img]http://i46.tinypic.com/34t2002.jpg[/img] [b]Masquerade Mysteries: The Case of the Copycat Curator v1.0 MacOSX[/b][/center] [center]Masquerade Mysteries: The Case of the Copycat Curator v1.0 MacOSX | 147.24 MB

Addison-Wesley (6-2010) | PDF | 384 pages | 0321618521 | 20.3Mb


Agile Game Development with Scrum /by Clinton Keith (Author).Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.
Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.

Course Tec PTR (1-2002) | PDF | 1150 pages | 193184125X | 10.1Mb

Visual Basic Game Programming with DirectX /by Jonathan S. Harbour (Author) .Think Visual Basic is just to slow to write a decent game? Think again! Microsoft Visual Basic Game Programming with DirectX gives you all of the tricks and techniques that you need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of completing a task using Visual Basic then move on to enhancing the code with the Windows API. When applicable, the chapters conclude by delving into the details of how DirectX fits in. The final section of the book is devoted wholly to developing a variety of complete games: role playing, strategy, scrolling arcade games, and more. Whether you are new to game programming or new to Visual Basic, this book gives you everything you need to create amazing games by combining the hidden power of Visual Basic with DirectX.

Focal Press (9-2004) | PDF | 448 pages | 0240519639 | 13.9Mb

Flash MX 2004 Games: Art to ActionScript /by Nik Lever (Author).If you are looking into how to create online games and getting a better understanding of the powerful language that Actionscript is, you could do a lot worse than this book. The examples and explanations are clear and thorough...

Nik does a good job of keeping the pace upbeat and making the reader feel involved... for those people who are interested in how to make games and how to improve their coding, it is a worthwhile investment.

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161 pages | Prima Games (March 11, 2008) | ISBN: 0761559310 | PDF | 24 MB

Save Vegas (again) with the detailed step-by-step walkthrough! Maintain an edge with complete weapons stats and deployment tips. Move up the ranks and unlock gear with info on the new PEC reward systems. Unlock criteria for all weapons, armor, clothing, and camouflage patterns. Dominate your opponents in multiplayer with detailed maps and field-tested tips.
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