EBooks » Game
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Get ready to dive headfirst into the world of programming! "Game Programming with Python, Lua, and Ruby" offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each language is covered in its own section?you'll begin with the basics of syntax and style and then move on to more advanced topics. Follow along with each language or jump right to a specific section! Similar features in Python, Lua, and Ruby?including functions, string handling, data types, commenting, and arrays and strings?are examined. Learn how each language is used in popular game engines and projects, and jumpstart your programming expertise as you develop skills you'll use again and again!
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.
Learn the ins and outs of basic math and physics concepts to create 2D and 3D interactive games.
Comprehensive overview of both math and physics techniques that are essential for programming successful games.
Exercises are included in each section with an answer key at the end.
Visualization Experience sections walk the reader through a demo on the CD that shows the chapter's content in use. Wendy Stahler shows the game hobbyist programmer the basic math and physics concepts, principles, and formulas that are needed to program successful games. Topics such as trigonometry snippets, vector operations, and 1D/2D/3D motion show readers step by step how to use physics to improve their level of game development. Throughout the book, Stahler provides an example racecar demo to demonstrate how programmers can implement these techniques (such as creating a vector calculation and projectiles) that are crucial to anyone breaking into the industry. She also provides exercises (in sections called "Visualization Experience") that walk the reader through the examples provided on the CD.
Wendy Stahler is Professor of Physics and Math for the Game Design and Development Program at Full Sail Real World Education. She previously was an adjunct professor for the IT Department at Rollins College. She has earned an M.A. in Corporate Communication and Technology, and a B.A. in Mathematics with a concentration in Computer Science.
Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.

As the game industry continues to grow, you might be considering jumping in, but before you do, read what the insiders have to say and learn from their experiences. You’ll explore the inner workings of the game development and publishing industry through the experiences and insights of industry experts. These publishing executives, developers, veteran producers, designers, owners of independent studios, and academics have written a unique collection of articles that really delve into the intricacies of the business. The articles, case studies, and interviews cover all aspects of the industry, providing real-world examples that illustrate how successful companies and individuals have achieved their goals. Everything is covered, from how the retail market works to financing a start-up and deciding on the right business model for your game.
This is a must-have resource for anyone interested in starting a game development studio or improving an existing one.

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