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SolSuite 2008 - Solitaire Card Games Suite | 15.1 Mb

SolSuite 2008 is a high-quality collection of 480 solitaire games. All your favorite games are here: Spider, Klondike, FreeCell, Pyramid, Golf, Busy Aces, Canfield, Forty Thieves, Four Seasons, Carpet, Flower Garden, Rouge et Noir, Monte Carlo; along with original solitaires that you cannot find elsewhere.


Each solitaire has more than nine trillion possible shuffles, so the game remains fresh, no matter how many times you play. Enjoy the detailed statistics of each game with graphs, 3D charts (pies and bars) and tables to estimate your skill level (by total, current session, series of wins and losses, players' games won, players' score, hi-scores...), statistics for All Games, Won games, Not Won games, Over Average, Under Average, Not Played...

For solitaire lovers, SolSuite 2008 is a guaranteed pleasure. Each game is fun and exciting, and will keep you entertained for hours. If you like solitaire games, then you'll want to add SolSuite 2008 to your collection!

Info: http://www.solsuite.com/ 

 



Morgan Kaufmann (August 1, 2008)
PDF | 512 pages | English | 5.55Mb (rar)

The Art of Game Design: A book of lenses/by Jesse Schell (Author)
Anyone can master the fundamentals of game design no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses one hundred sets of insightful questions to ask yourself that will help make your game better.
 
70 Cyrillic fonts | 70xTTF | 2.5Mb(rar)




Sams (December 2, 2004)
PDF | 528 pages | English | 8.8mb(rar)

Beginning Mobile Phone Game Programming/by Michael Morrison (Author)
Description
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.
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