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Auri Rahimzadeh, "Hacking the PSP: Cool Hacks, Mods, and Customizations for the Sony Playstation Portable", Wiley | ISBN 0471778877 | 2006 Year | PDF | ~8 Mb | 336 Pages

Get ready to make the most of Sony's awesome entertainment device, and hacker's dream - the PSP. Hacking the PSP covers everything you need to know to: Transfer video and DVDs to your PSP Transfer audiobooks and text Hack the games you play every day (including using the PSP as an XBox game save device) Move your TiVo and ReplayTV shows to your PSP Convert your DVDs to run on your PSP Create your own quick-charge battery packs Learn how to program the PSP Repair your PSP Create your own hacks and run homebrew software Find all the online and offline resources you need And much more!
A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.

The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.

Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.

 
Get ready to dive headfirst into the world of programming! "Game Programming with Python, Lua, and Ruby" offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each language is covered in its own section?you'll begin with the basics of syntax and style and then move on to more advanced topics. Follow along with each language or jump right to a specific section! Similar features in Python, Lua, and Ruby?including functions, string handling, data types, commenting, and arrays and strings?are examined. Learn how each language is used in popular game engines and projects, and jumpstart your programming expertise as you develop skills you'll use again and again!
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.
Learn the ins and outs of basic math and physics concepts to create 2D and 3D interactive games.
Comprehensive overview of both math and physics techniques that are essential for programming successful games.
Exercises are included in each section with an answer key at the end.
Visualization Experience sections walk the reader through a demo on the CD that shows the chapter's content in use. Wendy Stahler shows the game hobbyist programmer the basic math and physics concepts, principles, and formulas that are needed to program successful games. Topics such as trigonometry snippets, vector operations, and 1D/2D/3D motion show readers step by step how to use physics to improve their level of game development. Throughout the book, Stahler provides an example racecar demo to demonstrate how programmers can implement these techniques (such as creating a vector calculation and projectiles) that are crucial to anyone breaking into the industry. She also provides exercises (in sections called "Visualization Experience") that walk the reader through the examples provided on the CD.
Wendy Stahler is Professor of Physics and Math for the Game Design and Development Program at Full Sail Real World Education. She previously was an adjunct professor for the IT Department at Rollins College. She has earned an M.A. in Corporate Communication and Technology, and a B.A. in Mathematics with a concentration in Computer Science.
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