Your Ad Here
 
Samay Live
 
EBooks » Game
[1] [2] [3] [4] [5] [6] [7] [Page 8] [9]

Thirteen years ago, the experts at A. T. Kearney embarked on a landmark, worldwide study of business mergers. Encompassing 25,000 companies across 24 industries in 53 countries, the study revealed much crucial information that was previously unknown about business consolidation. This book shares those revelations and insights with senior executives, consultants, and industry analysts involved in the merger process.

More important, it builds on those findings to present readers with a solid game plan for winning the consolidation game.

Readers learn about the consolidation cycles through which industries pass, how to identify where in the cycle their industry currently lies, how to leverage that knowledge in determining which organizational changes they need to make and when they need to make them, and how to develop and deploy the most successful merger strategies.

What matters most in achieving financial success is not how well one plays any single round of the investment game, but whether they have a well thought out and complete investing game plan. An investing game plan is a strategy designed to help investors fulfill both their short- and long-term financial goals. In a straightforward manner, Getting an Investing Game Plan explains why every investors needs a game plan for both wealth creation and wealth preservation, how to create one that suits their personal risk tolerance level, and maybe most importantly, how to stick to their plan despite market conditions.
This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road.


THANKS gre_soul for this wonderful book, I hope I will receive same things from you to share with everybody !
Who Is This Book For?

AI Game Development targets readers who want to learn about AI and apply their knowledge practically to games. Particularly, this book is intended for the following people:

  • AI enthusiasts who want to learn the trade in the best practical way: using computer games

    Most people only understand AI when it is applied practically. Synthetic characters in computer games bring AI to life with palpable behaviors. In this book, we hide the complexity of the game engine to expose the essence of game AI—ideal for educational purposes.

  • Hobbyist game developers wanting to add intelligent creatures to their favorite games (or even to their own)

    In this book, we present generic interfaces between the AI and the game engines. Re-implementing these interfaces allows easy integration of the AI into custom games. All the demos and AI techniques are applicable to most video games.

[1] [2] [3] [4] [5] [6] [7] [Page 8] [9]
 
Username:
Password:
 
Sign Up | Lost Password
 
 

Execution time : 0.00608110427856