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EBooks » Graphics
Amherst (3-2009) | PDF | 128 pages | 1584282495 | 20.2Mb 500 Poses for Photographing Women: A Visual Sourcebook for Portrait Photographers /by Michelle Perkins (Author). Next to lighting, posing is the most challenging aspect of photography—with so many body parts to capture, the possibilities are endless, and it’s all too easy to make a wrong turn. This illustrated reference provides both amateur shutterbugs and seasoned pros with the perfect place to turn when in need of quick posing strategies and fresh ideas. Containing 500 contemporary images by leading photographers, this indispensable manual explains posing fundamentals as well as how to create a flattering, feature-specific photograph—one that focuses on the head, shoulders, arms, torso, or feet—in different levels of close-ups, from head-shots to full-lengths. How to Paint Eyes by Sharon Kinzie Scott Pubns (7-1989) | 33 pages | 0916809358 | 18.0Mb friends of ED (11-2007) | PDF | 904 pages | 1590598768 | 7.0Mb Flex Solutions: Essential Techniques for Flex 2 and 3 Developers /by Marco Casario (Author).Flex is the quickest and most effective technology for the creation of Rich Internet Applications for the Web. Its extensive library of components and totally customizable framework, combined with the ubiquity of Flash Player, has guaranteed its success. The ecosystem of products that rotate around Flex 2 and Flex 3 is really broad. Flex Builder, Flex SDK, and Charting Components are all essential parts of the technology that fit the different requirements of web development. This enormous set of possibilities can easily lead to overload for developers like you. Theres just too much to learn and too many potential places to go when you hit a brick wall. Wouldnt it be nice to have a library of solutions to solve these problems quickly and easily? This book provides just that, with more than 100 solutions to common problems in one handy volume. Springer (12- 2007) | PDF | 441 pages | 3540721347 | 9.8Mb Advances in 3D Geoinformation Systems /by Peter van Oosterom (Author, Editor), Sisi Zlatanova (Editor), Friso Penninga (Editor), Elfriede Fendel (Editor) .This unique book focuses on comparing several types of 3D models. Due to the rapid developments in sensor techniques a vast amount of 3D data is available .Effective algorithms for (semi) automatic object reconstruction are required. Integration of existing 2D objects with height data is a non-trivial process and needs further research. The resulting 3D models can be maintained in several types of 3D models: TEN (Tetrahedral Network), Constructive Solid Geometry (CSG) models, Regular Polytopes, TIN Boundary representation and 3D volume quad edge structure, layered/topology models, voxel based models, 3D models used in urban planning/polyhedrons, and n-dimensional models including time. 3D analysis and 3D simulation techniques explore and extend the possibilities in spatial applications. Morgan Kaufmann (2-2010) | PDF | 248 pages | 0123749212 | 25.0Mb Design to Thrive: Creating Social Networks and Online Communities that Last /by Tharon Howard (Author) .Social networks and online communities are reshaping the way people communicate, both in their personal and professional lives. What makes some succeed and others fail? What draws a user in? What makes them join? What keeps them coming back? Entrepreneurs and businesses are turning to user experience practitioners to figure this out. Though they are well-equipped to evaluate and create a variety of interfaces, social networks require a different set of design principles and ways of thinking about the user in order to be successful. Design to Thrive presents tried and tested design methodologies, based on the author's decades of research, to ensure successful and sustainable online communities -- whether a wiki for employees to share procedures and best practices or for the next Facebook. The book describes four criteria, called "RIBS," which are necessary to the design of a successful and sustainable online community. These concepts provide designers with the tools they need to generate informed creative and productive design ideas, to think proactively about the communities they are building or maintaining, and to design communities that encourage users to actively contribute.
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