EBooks » Graphics


For Dummies (September 9, 2008)
PDF | 368 pages | English | 11.4mb(rar)
Photoshop Lightroom 2 For Dummies/by Rob Sylvan (Author)
Description
Take your digital photography to the next level by learning how to use Adobe Photoshop Lightroom 2 with Photoshop Lightroom 2 for Dummies! From how to install Lightroom and navigate the Lightroom interface to playing with advanced options like creating slideshows and sharing photos with friends and family, this easy-to-understand guide will walk you through every step.
You’ll find out all about the Lightroom modules and their functions while understanding the role of the Lightroom catalog, how to care for it, and work with its functions. You will learn everything about working with digital photographs, from distinguishing among various file formats to managing and importing photos. You’ll find out how to view, find, organize and develop photos in the library and utilize the digital darkroom. You’ll even find out how to work with external editors. After reading this book, you will know how to:
    * Install and get started with Lightroom
    * Recognize the role and function of the Lightroom catalog
    * Manage and save files
    * View, find, organize, and develop photos in the library
    * Unleash your creativity with photo editing options
    * Share and export files to share them with friends and family
    * Create copies, slideshows, and web galleries
Complete with lists of ten resources, ten common problems and solutions, and ten favorite tips and tricks, Photoshop Lightroom 2 For Dummies is your one-stop guide to setting up, working with, and making the most of Photoshop Lightroom for all your digital photography needs.



Richard Hickman “Why We Make Art: And why it is taught"
Intellect Ltd | 2005-08-01 | ISBN: 1841501263 | 175 pages | PDF | 2 MB

Does art have any use or real purpose in today’s society? Why do governments around the world spend millions on art education? Rejecting the vogue for social and cultural accounts of the nature of art-making, this book is largely psychological in its approach to discussing art-making and its place in education.
The ‘we’ in the title is intentionally polemical, with the author claiming a universal, i.e. pan-cultural basis for ‘art’-making activities - or rather activities which can be described as ‘creating aesthetic significance’. Developmental issues in art education are examined, together with the nature of learning in art, with reference to concept acquisition.
Section two of the four sections which comprise the book, focuses upon some ‘mini case-studies’, detailing conversations with people talking about their art-making, together with some autobiographical reflections. Section three then considers the issues in art and learning which can be gleaned from various respondents’ accounts of their making activities; these include the nature of the artistic personality and the role of art in self-identity and self-esteem. Other topics touched upon include imagination, expression and creativity. The concluding section examines the notion of creating aesthetic significance as a fundamental human urge, drawing upon work done in evolutionary psychology.
Whilst questioning whether schools as they are currently conceived are the best places for teaching and learning anything, an art curriculum based upon the acquisition of ‘threshold skills’, such as drawing, together with a gradual introduction to the appreciation of visual form is advocated. Declaring that schools of the early twenty-first century will soon be seen as as dated as the Victorian workhouse, the successful art room, with a learner-centred rather than discipline-centred philosophy is put forward as a model for schools and schooling.


Richard Hickman “Why We Make Art: And why it is taught"
Intellect Ltd | 2005-08-01 | ISBN: 1841501263 | 175 pages | PDF | 2 MB

Does art have any use or real purpose in today’s society? Why do governments around the world spend millions on art education? Rejecting the vogue for social and cultural accounts of the nature of art-making, this book is largely psychological in its approach to discussing art-making and its place in education.
The ‘we’ in the title is intentionally polemical, with the author claiming a universal, i.e. pan-cultural basis for ‘art’-making activities - or rather activities which can be described as ‘creating aesthetic significance’. Developmental issues in art education are examined, together with the nature of learning in art, with reference to concept acquisition.
Section two of the four sections which comprise the book, focuses upon some ‘mini case-studies’, detailing conversations with people talking about their art-making, together with some autobiographical reflections. Section three then considers the issues in art and learning which can be gleaned from various respondents’ accounts of their making activities; these include the nature of the artistic personality and the role of art in self-identity and self-esteem. Other topics touched upon include imagination, expression and creativity. The concluding section examines the notion of creating aesthetic significance as a fundamental human urge, drawing upon work done in evolutionary psychology.
Whilst questioning whether schools as they are currently conceived are the best places for teaching and learning anything, an art curriculum based upon the acquisition of ‘threshold skills’, such as drawing, together with a gradual introduction to the appreciation of visual form is advocated. Declaring that schools of the early twenty-first century will soon be seen as as dated as the Victorian workhouse, the successful art room, with a learner-centred rather than discipline-centred philosophy is put forward as a model for schools and schooling.



Springer; 1 edition (November 2008)
PDF | 212 pages | English | 24mb(rar)

Digital Color Management:Principles and Strategies for the Standardized Print Production/by Jan-Peter Homann (Author), Andrew Jack Newman (Translator)
Description
The book describes color management for the print production with a focus on implementing standards for separation, soft proof, contract proof, data delivery and printing.
The basics and strategies are targeted at setting up vendor-independent color management workflows which can easily be realized with leading applications from e.g. Adobe, AGFA, GMG, Heidelberg, Kodak and X-Rite.
The author explains with a unique graphical concept how different standards such as ISO 12647, SWOP, GRACoL, G7, ICC profile format and PDF/X fit together.
He describes the main points for setting up color management and quality control from the print buyer over photography, agency and pre-press to the printer. The book has a strong focus on communication between print buyer, photographer, agency, pre-press and printers. Based on the best practice in communication it explains the important steps for quality control for digital data, contract proofs and prints.





McGraw-Hill Osborne Media (July 28, 2008)
PDF |  892 pages | English | 15.5mb(rar)

CorelDRAW The Official Guide/by Gary David Bouton (Author)
Description
The Only Corel-Authorized Guide to CorelDRAW X4
Create fine art and commercial graphics with one powerful tool! CorelDRAW X4: The Official Guide shows you how to get a visual message across with impact and style; edit photos; build captivating layouts; and compose scenes in a clean, attention-getting style. Learn how to illustrate like the pros, justify and flow text around shapes, and truly understand digital color. You'll also discover how to create 3D objects, apply special effects, and integrate different media to build outstanding graphics. Packed with expert tips and techniques for creating professional-level art, this is your one-stop CorelDRAW X4 resource.
    * Create drawings that mimic traditional oils and acrylics using Artistic Media, Smudge, and Roughen brushes
    * Lay out complete page designs with layers, multi-page options, and preset page and label templates
    * Import and format text, flow text around illustrations, and add drop caps
    * Use CorelDRAW as a desktop publishing program
    * Import and edit digital photos, including camera RAW files, and incorporate them into your designs
    * Add special effects to your illustrations including dynamic lens effects and transparency
    * Create 3D objects with the Extrude tool
Includes an all-new 8-page full-color section

 
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