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EBooks » Java
 Author(s) : Mark Matthews, Jim Cole, Joseph D. Gradecki Publisher : Wiley Year : Mar 2003 ISBN 10 : 0471269239 ISBN 13 : 9780471269236 Language : English Pages : 432 File type : PDF Size : 2.9 MB (book + source code) Have you ever been assigned a project and realized that you had no idea how you were going to accomplish it? Many developers have experienced this feeling when asked to interface their code with a database. With a few exceptions, most developers were busy learning Lisp, linked lists, and big-O notation during their formal education instead of learning the fundamentals of relationship database management systems. When the time comes to interface their code with a database, they turn to a book like the one you are holding. Whatever the situation, interfacing an application to a database is one of the most fundamental tasks a developer is required to perform. This book is designed for developers who either have a pressing task ahead of them or who are curious about how to read database information into their application. The primary goal of this book is to provide a comprehensive approach to writing code from a Java application to a MySQL database using the industry standard: JDBC. As you will see later in this Introduction, the chapter titles indicate what area of database connectivity and manipulation they cover. The chapters are ordered to reflect the JDBC specification, but we aren�t here to simply describe the specification.  Author(s) : Shweta Bhasin Publisher : Wiley Year : Aug 2002 ISBN 10 : 0471219762 ISBN 13 : 9780471219767 Language : English Pages : 448 File type : PDF Size : 6.7 MB The tremendous growth of the World Wide Web has resulted in a demand for dynamic and interactive Web sites. To attract customer attention on the Web, companies need to hire experts for creating their Web sites. There is a tremendous scope for those who want to be the pillars of such companies by mastering scripting languages that give life to Web sites. One such language that is easy to master and handle is JavaScript. This book is an attempt to bridge the ever-increasing gap between the market demand and availability of such expertise. The first step in becoming an expert involves gaining in-depth knowledge of JavaScript, and that is exactly what this book offers. The book will begin with the basics of scripting and then discusses the intricacies of scripting. Along with conceptual information, the book will provide extensive practical exercises for the reader. This will help the reader gain valuable exposure to the procedures for designing Web sites by using JavaScript. The book content will consist of lucid examples, code sample, visuals, and demonstrations. The concepts covered will be supported adequately by case studies that will be formulated in such a way that they provide a frame of reference for the reader. Problems are presented to the reader against the backdrop of real-life scenarios. The practical approach followed will help readers understand the real-life application and usage of JavaScript in various scenarios. Pro Java 6 3D Game Development | 13.8 MB Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands… Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java™ technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D™ API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript™ scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book. Java All-In-One Desk Reference For Dummies 2nd Edition | 12.4 MB - Eight minibooks comprising nearly 900 pages give developers the tips and techniques they need to get up and running on the new J2SE 6 (Java Standard Edition 6) and JDK 6 (Java Development Kit 6).- This friendly, all-inclusive reference delivers the lowdown on Java language and syntax fundamentals as well as Java server-side programming, with explanations, reference information, and how-to instructions for both beginning and intermediate-to-advanced programmers.- Minibooks cover Java basics; programming basics; strings, arrays, and collections; programming techniques; Swing; Web programming; files and databases; and fun and games.  Pro XML Development with Java Technology has been written to help you, the professional Java developer who needs a practical hands-on guide to marrying these technologies together effectively. There are a lot of books out there, but none really explore the combination deeply, and they are largely theoretical. The main objective here was to consolidate the theory and practice of XML and Java technologies in a single, up-to-date source, that is firmly grounded in underlying XML concepts, and can be consulted time and again to rapidly speed up enterprise application development!
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