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EBooks » Software Development

Peachpit Press (11-2008) | PDF | 432 pages | 0321553853 | 5.9Mb


Ruby: Visual QuickStart Guide /by Larry Ullman (Author) .This book is for those new to programming or that know other programming languages and would like to know Ruby. The book teaches the fundamentals of object-oriented programming and starts with creating a basic program. Everything is covered such as control structures and variables, taking input, and creating output. Moving from the basic to more advanced topics, a solid understanding of Ruby is taught in logical progression. The book ends with an overview of the Web development framework, Ruby on Rails.

Springer (12-2009) | PDF | 294 pages | 3642051723 | 5.4Mb

Advancing Computing, Communication, Control and Management /by Qi Luo (Editor) .This volume contains revised and extended research articles written by prominent researchers participating in the conference.Topics covered include intelligent computing, network management, wireless networks, telecommunication, power engineering, control engineering, Signal and Image Processing, Machine Learning, Control Systems and Applications, The book will offer the states of arts of tremendous advances in Computing, Communication, Control, and Management and also serve as an excellent reference work for researchers and graduate students working on Computing, Communication, Control, and Management Research.

 

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156 pages | Cambridge University Press (August 31, 1980) | ISBN: 0521231418 | PDF | 1.1 MB

This book is concerned with the relations between graphs, error-correcting codes and designs, in particular how techniques of graph theory and coding theory can give information about designs. A major revision and expansion of a previous volume in this series, this account includes many examples and new results as well as improved treatments of older material. So that non-specialists will find the treatment accessible the authors have included short introductions to the three main topics. This book will be welcomed by graduate students and research mathematicians and be valuable for advanced courses in finite combinatorics.

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232 pages | Sputnik Books (December 12, 2005) | ISBN: 0973683813 | PDF | 13 MB

Join retrothing.com author James Grahame as he introduces you to some dazzling devices from years past. You’ll encounter hundreds of vintage and neo-retro cameras, audio components, televisions, computers, video games, vehicles, toys, electronic musical instruments and mechanical gadgets. This is a fantastic opportunity to revisit a bygone age of elegant mechanics and hand-drawn design. Many iant old machines are hidden away in attics and garages throughout the world – forgotten movie cameras lie on dusty shelves beside obsolete computers and clever mechanical toys, all crying out to be rediscovered and brought back to life. The wonderful contraptions on these pages will capture your imagination and encourage you to explore the world of classic technology.

Wrox (3-2010) | PDF | 744 pages | 0470525223 | 62.3Mb

Professional Xcode 3 /by James Bucanek (Author) .Apple's Xcode tools are a collection of applications and frameworks that are used to develop, test, and optimize applications primarily written for Mac OS X or the iPhone. The steady increase in sales of Apple computers has triggered a strong interest in gaining a thorough understanding of Xcode and its tools and what they have to offer.

This book provides you with an inside look at the array of Xcode tools from top to bottom. You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more.
* Offers you a solid foundation for getting the most out of Apple's Xcode tools, a collection of applications and frameworks used to develop, test, and optimize applications written for Mac OS X or the iPhone
* Includes clear, comprehensive lessons for installing the latest version of Xcode tools, customizing the look of Xcode, creating and managing projects, testing your interfaces, and building and debugging your projects
* Explains analyzing performance, optimizing your application, working with shared sources, creating your own custom file templates, and customizing the interface builder

 
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